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A catcher can utilize three methods of throwing to third base. They can take a jab step towards the backhand, throw over a right handed hitter, or shuffle behind a right handed hitter. The location of the pitch, height of the hitter, and arm strength and size of the catcher will determine which throw is best.

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A catcher must able to anticipate multiple situations. One of these situations is fielding a bunt. There are several factors that must be taken into account before a hitter even steps into the box. The catcher must recognize the speed of the runner, the athlete on the mound, the condition of the playing surface, the game situation (tied, up, down, early in the game or late in the game), and eventually factor in the speed of the bunted baseball before deciding which base to throw to. The catcher must take charge of the defense.

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The catcher must be the teams leader. They have the entire field in front of them and are able to read and react to every situation. While the ball is in play, they are the only position that never has there back turned towards the action.

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The most important aspect of framing is to frame strikes and borderline pitches. Don't waste your time or the umpires by trying to frame balls that are not in the zone. Simply catch the ball and return it to the pitcher and get ready for the next pitch. By framing pitches that are not strikes, you make yourself look like a bad catcher, and may make the umpire look bad. If you make the umpire look bad, he will not be anxious to help you on a borderline pitch.

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One of the most exciting plays in baseball is the play at the plate. When you think of some of the most famous plays in major league baseball, great throws to nail a runner or violent collisions at home plate always show up on the highlight reels. A catcher must always assume a bad throw to the plate.

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